MAPP18
Gamification in the Classroom
Applicants applying for the module are to be in possession of one of the following:
a. A Bachelor’s degree in Education (MQF Level 6 with a minimum of 180 ECTS, or equivalent) together with relevant experience in an educational setting;
OR
b. A Bachelor’s degree (MQF Level 6 with a minimum of 180 ECTS, or equivalent) and PGCE (or equivalent) together with relevant experience in an educational setting;
OR
c. A Bachelor’s degree in Inclusive Education (MQF Level 6 with a minimum of 180 ECTS, or equivalent) together with 3 years’ relevant experience in an educational setting;
OR
d. A Master’s Degree (MQF Level 7 with a minimum of 90 ECTS, or equivalent) and a Permanent Teacher’s Warrant together with relevant experience in an educational setting
This module explores the theory and practice of gamification in educational contexts. It examines how game design principles and mechanics can be applied to enhance student engagement, motivation, and learning outcomes in the classroom. The module provides practical strategies for integrating gamified elements into teaching and learning activities, as well as critical reflection on ethical considerations and the impact of gamification on student experiences.
By the end of this module, the learner will be able to:
This module will be assessed through: Forum; Reflective Essay.
Core Reading List
Supplementary Reading List
The Institute for Education is a Further and Higher Education Institution with Licence number 2016-006
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