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MDIV102
Engaging Adolescents with Divergent Behaviour

MQF Level: 7

ECTS Value: 5 ECTS

Self Study Hours: 60

Contact Hours: 25

Assessment Hours: 40

Duration: 10 sessions

 

Overall Objectives and Outcomes

Adolescents active participation in programmes of activities that are meant to support them is crucial for their success. Yet, these programmes often fail to engage them. Conversely, when adolescents are provided with interactive and engaging learning experiences, they will be able to reap the full benefits that can accrue from them. Hence, is it is imperative for professionals implementing such programmes to prioritise fostering active engagement, while considering issues such as neurodiversity in creating such engagement. This module aims to equip course participants with knowledge, skills and competences that are necessary to enable them to engage adolescents productively. In order to be able to do this, this module will explore a series of learner-centered pedagogical approaches, such as: Active Learning, Cooperative Learning, Inquiry-Based Learning, Project-Based Learning, Gamification, Differentiated Instruction, Authentic Assessment, Personalized Learning, and Experiential Learning (Role-Playing).

By the end of this programme, participants should be able to:

Competences

a. Establish and maintain an engaging relationship with each programme participant by showing warmth, concern, care and a genuine interest;

b. Creating a safe environment based on mutual respect and trust;

c. Create an encouraging and hopeful ethos to instil a positive attitude in programme participants;

d. Develop learning experiences that promote learner motivation through diverse pedagogical approaches (Active Learning, Cooperative Learning, Inquiry-Based Learning, Project-Based Learning, Gamification, Differentiated Instruction, Authentic Assessment, Personalized Learning) that best sustain learner engagement.

Knowledge 

a. Employ effective communication and active listening techniques to establish rapport with adolescents who exhibit divergent behaviour;

b. Navigate ethical and professional considerations when working with adolescents with divergent behaviour, ensuring confidentiality, informed consent, and cultural sensitivity;

c. Develop critical thinking skills to assess the effectiveness of different teaching approaches and adapt methods to suit the unique needs and preferences of each adolescent;

d. Define experiential learning (as active experience with reflection entailing learning by doing);

e. Identify barriers to engagement (literacy skills, lifestyle issues, abuse, mental and physical health issues);

f. Identify how neurodiverse conditions such as Autism Spectrum Disorder, ADHD, and dyslexia can influence behaviour and interaction;

g. Appreciate the significance of neurodiversity in the context of young people with challenging behaviour;

h. Explain the importance of active engagement in teaching and learning especially and how this can be done through pedagogies that motivate learners, such as: Active Learning, Cooperative Learning, Inquiry-Based Learning, Project-Based Learning, Gamification, Differentiated Instruction, Authentic Assessment, Personalized Learning, and Experiential Learning (especially Role-Playing).

Skills

a. Gain proficiency in implementing effective pedagogical approaches to effectively engage and support adolescents with divergent behaviour;

b. Develop goal-setting skills, collaboratively setting specific and measurable objectives with adolescents for active engagement;

c. Appreciate the significance of neurodiversity in the context of young people with challenging behaviour;

d. Learn adaptability, critically evaluating and adjusting approaches to meet the unique needs of each adolescent, considering cultural, developmental, and trauma-related factors;

e. Identify appropriate methods to deal with behavioural issues;

f. Communicate clearly to make sure that adolescents understand what is expected of them;

g. Encourage programme participants in any progress they make;

h. Implement an active learning approach to the teaching process to encourage participation in the learning process through discussions, group work, hands-on activities, and problem-solving tasks;

i. Execute Cooperative Learning to promote collaboration among students by assigning them tasks that require them to work together, share ideas and support each other’s learning;

j. Apply an Inquiry-Based Learning approach involving posing questions, problems, or scenarios to students, to encourage them to explore and investigate the topic independently and develop their own understanding through research and critical thinking;

k. Implement Project-Based Learning by assigning students real-world projects that require them to apply their knowledge, skills and competences to solve problems;

l. Enact gamification of learning by incorporating game elements, such as points, levels, and rewards, into the learning process to make it more interactive, enjoyable, and engaging for students;

m. Administer differentiated instruction by tailoring instruction to meet the diverse needs and interests of students to engage students at their individual levels and promote active participation;

n. Carry out authentic assessment by assessing students’ understanding and skills through real-world tasks or projects that are relevant and meaningful to their lives, increasing their engagement and motivation;

o. Develop personalized learning experiences by focusing on individualizing instruction based on students’ interests, strengths, and learning preferences thereby giving learners more choices which sustains engagement;

p. Put into practice experiential learning, especially role-playing, by assigning students specific roles or characters to act out scenarios thereby enabling them to gain a deeper understanding.

Assessment Methods

This module will be assessed through: Reflective Journal, Presentation and Portfolio (Project-Based).

Suggested Readings

Core Reading List
  1. Coffman, T. (2017). Inquiry-based learning: Designing instruction to promote higher level thinking. Rowman & Littlefield Publishers.
  2. Cooper, R., & Murphy, E. (2021). Project based learning: Real questions. Real answers. How to unpack PBL and inquiry.
  3. Harmin, M., & Toth, M. (2006). Inspiring active learning: A complete handbook for today’s teachers. ASCD.
  4. Kapp, K. M. (2013). The Gamification of learning and instruction Fieldbook: Ideas into practice. John Wiley & Sons.
  5. Sharan, S. (1994). Handbook of cooperative learning methods. Greenwood.
  6. Tomlinson, C. A. (2014). The differentiated classroom: Responding to the needs of all learners (2nd ed.). ASCD.
Supplementary Reading List
  1. Pieratt, J. (2020). Keep it real with PBL, secondary: A practical guide for planning project-based learning. Corwin.
  2. Slavin, R. E. (1995). Cooperative learning: Theory, research, and practice. Pearson.
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