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FFL07
Creating Multisensory and Digital Resources

MQF Level: 7

ECTS Value: 2 ECTS

Duration: 4 Sessions

Contact Hours: 10

Self Study Hours: 24

Assessment Hours: 16

 

Module Description

During this module, participants will create a range of multisensory and digital resources which can be used within an Nwar setting or similar literacy intervention programmes to enhance learning and ensure the session is fun, multisensory and well-paced. Participants will value multisensory and digital resources as a tool to entice children with learning difficulties to be involved in their learning process. Participants will obtain the necessary skills and competences to select and create their own multisensory and/or digital resources.

The module will focus on the following key areas:

  1. Create attractive multisensory and/or digital resources;
  2. Ensure resources are individualised and tailor-made for children depending on their learning needs and learning outcomes;
  3. Develop a critical disposition to multisensory and digital resources.

Overall Objectives and Outcomes

By the end of this module, the learner will be able to:

Competences 

a) Plan and create a range of basic multisensory resources such as letter cards, reading ruler, picture-sound cards etc;
b) Plan and create multisensory and/or digital resources for each of the targeted literacy skills;
c) Develop a critical disposition to digital resources which are readily available;
d) Reflect on the use of multisensory and digital resources within an Nwar setting or similar literacy intervention programmes;
e) Guide parents/caregivers to create their multisensory resources at home.

Knowledge

a) Demonstrate an understanding of the qualities of multisensory and digital resources;
b) Identify the most appropriate resource for a given task or learning objective;
c) Demonstrate an ability to develop games and resources which enable the active involvement of parents/caregivers in the family literacy intervention session;
d) Develop knowledge of digital resources which are freely available, and the ability to select the most suitable resources.

Skills

a) Examine readily available multisensory and digital resources and select the most appropriate resources that suit their learners;
b) Demonstrate an ability to produce their own tailor-made multisensory and digital resources;
c) Actively involve parents/caregivers in family literacy intervention sessions to support them in becoming more familiar with multisensory and digital resources, and how such resources make learning fun;
d) Assist parents/caregivers to create multisensory resources at home.

Mode of Delivery

This module adopts a blended approach to teaching and learning. Information related to the structure and delivery of the module may be accessed through the IfE Portal. For further details, kindly refer to the Teaching, Learning and Assessment Policy and Procedures found on the Institute for Education’s website.

Assessment Methods

This module will be assessed through: Research Assingment and Online Tasks/Reflections.

Suggested Readings

Core Reading List

1) Biancarosa, G. & Griffiths, G. G. (2012) Technology Tools to Support Reading in the Digital Age In The Future of Children. Vol. 22, No. 2, Literacy Challenges for the Twenty-First Century, pp. 139-160.

2) Callahan, C. (2014) Designing digital resources to effectively scaffold teachers’ learning In Journal of Educational Multimedia and Hypermedia, 23(4), pp. 309-334. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 30, 2018 from https://www.learntechlib.org/primary/p/147299/

3) Muscat, D. & Mamo, C. (2010) Iċ-Cavetta: Il-Manwel tal-Għalliema. Paulo Freire Institute, Five Star Printing & Design Ltd. Malta.

4) Schlesinger, N.W. & Gray, S. (2017) The impact of multisensory instruction on learning letter names and sounds, word reading, and spelling, Annals of Dyslexia, vol. 67, no. 3, pp. 219-258.

Supplementary Reading List

1) Abbott, C. (2007) E-inclusion: Learning Difficulties and Digital Technologies. Futurelab Series, Report 15, Kings College, London

2) Guernsey, L., Levine, M., & Vaala, S. (2015) 3 truths and a fib about language and literacy apps for children [Web log post]. Retrieved from https://www. edsurge.com/news/2015-10-20-3-truths-and-a-fibabout-language-and-literacy-apps-for-children

3) Kosnik, C, White, S, & Beck, C (eds) (2016) Building Bridges: Rethinking Literacy Teacher Education in a Digital Era, Sense Publishers, Rotterdam. Available from: ProQuest Ebook Central.

4) Oblinger, D.G., (2004) The Next Generation of Educational Engagement. In Journal of Interactive Media in Education. 2004(1), p. Art. 10. DOI:http://doi.org/10.5334/2004-8-oblinger

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